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This side present the students projects made in my workshops:
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Nov 2020
I focused with students of Merz Akademie on the Topic Fly like a Stork exploring the migration of animals realized in cooperation with Hemal Naik from Max Planck Institute.

May 2018:
In May I focused with a group of students on virtual gaming with the topic "Play the Game" I introduced a one week workshop that tried to reflect the influence of rule sets on the gameplay. 

January 2018:
Boyu Xian developed a quiet emotional Project and Clarissa Kerl realized a Chatbot called Eathan for presentation of computational design class in 2nd Semester with p5.js.


November 2017:
As a result of my one week workshop on the topic "Navigat WRLD" students did virtual storyboards of spatial navigations with Unity 3D and the HTC Vive.

May 2017:
As a result of a one week workshop about spatial data representation, Delia Steinbach, Andreas Eisenhut and Rebecca Zahor developed new ideas of representing personal data in space.

February 2017:
Collaboration project Spatial Allocation with design akademie berlin that was presented at transmediale Vorspiel.


November 2016: 
Studentes developed ideas for different formcators in virtual reality and a game prototype for HTC Vive in one week workshop.
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February 2016:
Adrian presented his final bachelor project called "Zwischen Raum" at design akademie berlin.

November 2015:
Students developed virtual experiences for the Occulus Rift in a one week workshop.

April 2015:
Students developed game prototypes in a one week workshop.

October 2014:
Students developed prototypes about virtual experience in a one week workshop.


Mai 2014:
Students started awesome Unity Games within a week. The workshop was called "a game a week".

Juni 2012:
Slacklining is a application made by Charlotte, Constanze and Laura that simulates the popular activity of slacking inside our VR environment.

Juni 2011:
Marina Gröpel finished a Jump and run version of her Typorunner. It is natural to use and fun to play and explore.


Juni 2009:
My students Christopher Heller, Michael Ruß and Theo Seemann finished the portation of Marioland on a 3D environment with real intuitive input devices.